Phantom Guardian

Location Life Points Attack Damage
 * Tower VIII
 * 10

Elemental Weakness and Resistance
 * Swordsmen
 * Charge up: 2
 * Normal: 1
 * Ray: Breaks dice
 * Lancers
 * Rush: 1
 * Jab: 1
 * Note: Will take a 2-3 second quick "break" after the rush, where it does not move.
 * Ray: Breaks dice
 * Axe Warrior
 * Charge up: 3
 * Normal: 1
 * Ray: Breaks dice
 * 72% Damage with Light/Ice Element (Diamond)

Items Dropped Note
 * Illusion Fragment
 * Illusion Ore (secondary)
 * They tend to take a short quick breath after charging; that's when they don't move and stay there puffing. Use that time to attack it.
 * Beware of the warrior as it can deal 3 damage with a slow charge up, take that time to avoid it.
 * They can break your dice roll if there are many in a room.
 * When you are alone you can avoid them into breaking your dice when you stop the roll fast enough.
 * They will go away once killed.
 * They will respawn again after some time.